As if to reaffirm my point, this article came up on CVG mere
days after I started the blog. It illustrates perfectly how narratives and the
very nature of gaming are misperceived by critics, and demonstrates the
counter-productive attitude they have towards different gaming styles. I think Articles
of Interest could be a recurring section of the blog – in it I will discuss
links or articles I find online and respond to them. So yes, that’s what I’ll do. Now on
to the aforementioned discussing of the article:
The main error on display here is the notion that a
single-path game doesn’t have the same pull as an open world game. That is a
gross misrepresentation of how games work. It means that the
only real enjoyment to be had in a video game is in exploration and unscripted
encounters. That is, that video games’ strength is solely in the way they can
produce random content in a non-linear fashion.
But can anyone who is at all interested in fiction say there has never been a special book or film that they have seen more than once? I doubt it. The reason is
simple enough: because an interesting narrative is something you want to
experience more than once and can be interpreted differently each time it’s
experienced. Meaning, there is value and enjoyment to be had in a single-path game.
The writer of this article has a problem comprehending that.
According to him, the best reason to play games is, in his words, to take a
virtual vacation. Funnily enough, the way he describes the so-called advantage
of games over movies can be said of any type of game: “they can transport you
to a fantasy world that throws up a steady stream of surprises, even if you're
just in the mood for bimbling along with no particular plan”. I would go as far
as to say he misunderstands why people are interested in fiction to begin with.
One aspect of games that indeed differs from films is they are
capable of creating random content seamlessly. But I wouldn’t call that a “clear
advantage” over films. Games are
fundamentally different from films in that the player takes an active part in them, and
that the game cannot move forward without him. This is the most important
difference, and it holds true even for the most linear of games.
Fact is, though, we don’t play games to have virtual
freedom. Sure, escapism is a draw of most popular literature and film (and yes,
video games), but that doesn’t mean an open world is the best way to achieve
that. We play games for a variety of reasons, from social to mental exercises
to a sense of camaraderie and competition to feelings of personal achievement. Clearly,
people are drawn to open worlds and the ability to create their own adventure
within that world, but to say that this is the better way to experience the wide world of games
is narrow-minded and foolish.
For those of us who prefer a narrative-focused game, open
world games are without a doubt the poorer choice. To my knowledge,
there is no open world game which manages to maintain proper pacing or characterization throughout its story (the writer of the article seems to be sure that Far Cry 3 is an example of an open world
game that does manage it, despite the fact that the game won’t be out until
December). It is a
testament that narratives prefer linearity that even in open world games the missions
– the meat of the game - are linear. The dungeons in Skyrim are an obvious
example, but take a more consistently open world game like GTA or Crysis and it's
no different. Sure, there are multiple routes to the end but it nevertheless is a single point which is
approachable from another single point. Even with a gimmick like alternate
endings, the result is unavoidable. It is linear, no matter how much the game’s
designers work to mask that fact. Therefore, to imply that open world games are
better than movies because they are not linear, and to say that it is wrong to like
any other type of game because of this, is an inaccurate and simply unnecessary
statement.
And that’s the main issue I have with the article. It's not that
the writer prefers open world games. He’s entitled to that and many
people share the sentiment. What bothers me is that he has a narrow-minded notion of what a good game is. What bothers me is the dismissal of anything else; that
the writer seems completely oblivious to the fact that there are people who like
other types of games (or mediums, for that matter) for different reasons and that they are legitimate
too. This is why I started this blog – because of this type of writing. I realize
the article’s an opinion piece, but even opinions can be snide and misleading.
My aim isn’t to convince people that narrative-led, linear games are better (the notion of what's universally 'better' doesn’t
enter the discussion). I want to show that a game having a strong narrative and even being, dare I say it, linear isn't necessarily a bad thing. More importantly, I want to make it clear that the more types of games we have, the richer the gaming world gets in general. Hopefully, this is the right first step in that
direction.